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99 levels. 7 bands.
XP that never resets.

SELV's leveling system is designed to reward consistent effort over time. XP accumulates permanently. Levels increase progressively. And the bands — Iron through Obsidian — represent the arc of a character who keeps showing up.

The XP formula

A task's weight (1–5) sets its share of the day, not its XP. Completing everything scheduled earns 100 XP, the same whether you track 3 tasks or 30. There is no multiplier and no bonus — a day is worth what you completed of it.

// A day's XP
completion% = completed_weight / total_weight
daily_xp = floor(100 × completion%) // 100 is the ceiling
// Cost of a level, set by its band
xp_for_level = 30 at Iron … 2,300 at Obsidian
total_to_level_99 = 36,425 // 364.25 perfect days, not calendar days

First 10 levels

LevelTotal XP neededXP gap
Lv 10 XP—
Lv 230 XP+30
Lv 360 XP+30
Lv 490 XP+30
Lv 5120 XP+30
Lv 6150 XP+30
Lv 7180 XP+30
Lv 8210 XP+30
Lv 9240 XP+30
Lv 10270 XP+30

The 7 bands

Each band is longer and costlier than the last: ten levels at Iron, twenty at Diamond. Gold opens at level 36, which costs 2,125 XP — 21.25 perfect days, and longer than that at any real completion rate.

  • IronLv 1–10
  • BronzeLv 11–20
  • SilverLv 21–35
  • GoldLv 36–50
  • PlatinumLv 51–70
  • DiamondLv 71–90
  • ObsidianLv 91–99
Iron
Lv 1–10
Bronze
Lv 11–20
Silver
Lv 21–35
Gold
Lv 36–50
Platinum
Lv 51–70
Diamond
Lv 71–90
Obsidian
Lv 91–99

Level calculator

Estimate where you'll be based on your daily completion rate.

70%

70 XP per day = 70% of the day completed

A full day is 100 XP whether you track 3 habits or 30. A projection assumes you hold this rate every day, which nobody does — treat it as a ceiling.

Where you'd be

30 daysLv 35Silver
90 daysLv 58Platinum
180 daysLv 78Diamond
365 daysLv 94Obsidian

Days to reach each band

  • Ironday one
  • Bronze~5d
  • Silver~10d
  • Gold~31d
  • Platinum~65d
  • Diamond~129d
  • Obsidian~258d