99 levels. 7 bands.
XP that never resets.
SELV's leveling system is designed to reward consistent effort over time. XP accumulates permanently. Levels increase progressively. And the bands — Iron through Obsidian — represent the arc of a character who keeps showing up.
The XP formula
A task's weight (1–5) sets its share of the day, not its XP. Completing everything scheduled earns 100 XP, the same whether you track 3 tasks or 30. There is no multiplier and no bonus — a day is worth what you completed of it.
First 10 levels
| Level | Total XP needed | XP gap |
|---|---|---|
| Lv 1 | 0 XP | — |
| Lv 2 | 30 XP | +30 |
| Lv 3 | 60 XP | +30 |
| Lv 4 | 90 XP | +30 |
| Lv 5 | 120 XP | +30 |
| Lv 6 | 150 XP | +30 |
| Lv 7 | 180 XP | +30 |
| Lv 8 | 210 XP | +30 |
| Lv 9 | 240 XP | +30 |
| Lv 10 | 270 XP | +30 |
The 7 bands
Each band is longer and costlier than the last: ten levels at Iron, twenty at Diamond. Gold opens at level 36, which costs 2,125 XP — 21.25 perfect days, and longer than that at any real completion rate.
- IronLv 1–10
- BronzeLv 11–20
- SilverLv 21–35
- GoldLv 36–50
- PlatinumLv 51–70
- DiamondLv 71–90
- ObsidianLv 91–99
Level calculator
Estimate where you'll be based on your daily completion rate.
70 XP per day = 70% of the day completed
A full day is 100 XP whether you track 3 habits or 30. A projection assumes you hold this rate every day, which nobody does — treat it as a ceiling.
Where you'd be
Days to reach each band
- Ironday one
- Bronze~5d
- Silver~10d
- Gold~31d
- Platinum~65d
- Diamond~129d
- Obsidian~258d